add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). If you spot a mistake then you are welcome to fix it. It gets unlocked by researching technologies and is produced by production lines. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. Its also not recommended you use this mod while playing minor nations. You need to sign in or create an account to do that. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. You have to go down the civil war route, yes. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. It also has thousands of new events, new units, new mechanics including DECON and MAD. For example in the base game we have infantry_equipment_1, etc. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. ae 1000 infantry_equipment_3 If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. This is a one stop shop for a total enhancement of the game. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. This item will only be visible to you, admins, and anyone marked as a creator. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. Reddit and its partners use cookies and similar technologies to provide you with a better experience. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. how can I get flame tank through console command? If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. This would also make the description the same as the equipment's description, if one is present. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. If only there was something more immersive? Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. The error message complains about something with map error. Valve Corporation. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. Officially compatible up to Patch 1.9.3. Information, Frequently Asked Fully compatible up to the current version and all DLC. Theamusingly accurate namedelivers on its promise. With the addition of the new in-game radio, now is a better time than ever to try this mod out! You can purchase equipment from the private sector, a new economic system. I've revamped my mod Scenario: Overlord and lifted it from Beta status. The Great War. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. on Paradox technology, Legal Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. Where can I see the custom equipment added by a mod? If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. It also will have to be within a technology folder that's assigned to hold doctrines. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. A Legacy version for Version1.9 and below playerscan be found here. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. Press J to jump to the feed. By default, there can be no more than 3 sub-technologies defined within an item[4]. Please Help! I try ae 5000 infantry_equipment_1 and it isnt accepted. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. Press question mark to learn the rest of the keyboard shortcuts. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. Make sure you dont accidentally download the old version of the mod. Convoys (only 1). For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. This mod can trace its origin back to Hearts of Iron II. Have you ever thought: Gee, HOI4 goes way too fast for me! This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. We include affiliate links in articles. If it's not met, then any technology connected to it via path = { } will also become invisible. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. Ship variants (ship classes) have a particular set of modules attached to them. If you have a related Youtube channel, enter the URL. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. 517. In order to assign an experience type to a technology, xp_research_type = army is used. All trademarks are property of their respective owners in the US and other countries. For example: you want to get light tanks, for which the . Sometimes totally overhauling the game requires a subtle touch. You can always roll back yourHoI4version to continue your campaign. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. All trademarks are property of their respective owners in the US and other countries. Do read our fullreviewfor the whole story on this mod. Press J to jump to the feed. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. Notably, this also applies to the modifiers of the technology. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Information, Frequently Asked research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. This item will only be visible to you, admins, and anyone marked as a creator. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. This item will only be visible in searches to you, your friends, and admins. This command removes 100 of 'infantry_equipment_1'. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. This mod is compatible with Version 1.10 Collie & all DLC. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. 1 / 2. This is in addition to the technology's actual description, rather than overwriting it. This also modifies how the paths are drawn between technologies. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. In order to mark a technology as a doctrine, it must have doctrine = yes. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. This can build up to the max level specified in the building definition itself. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. If all else fails, ask in the comments threads for instructions! These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. The path will be created in every folder that contains both of these technologies. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. This in particular is done in the. The table below excludes armor designed by the No Step Back DLC tank designer. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play For each folder, the technology must have a gridbox assigned to show up in one of the two ways. use the add_to_tech_sharing_group effect to do so. Create an account to follow your favorite communities and start taking part in conversations. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. This page was last edited on 2 January 2023, at 12:42. tiermaker.com. It is only visible to you. Currently compatible with 1.10 Collie. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. These days it receives rare updates as most work now goes into R56. Each tank equipment type and the armored vehicles based on it form a family. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Valve Corporation. 4. r/RoadTo56. Strategic destruction or Grand battleplan). which get used in determining which container exactly to use. Press question mark to learn the rest of the keyboard shortcuts. start_year = 1935 assigns the year at which the technology is intended to be researched. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. These are the only ships whose equipment can be obtained through cheat codes. Technologies can be used to apply effects and static modifiers towards the country researching them. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. It is only visible to you. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. Statistics, stats, or equipment values are values that equipment types can carry. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. The Ultimate HOI4 Scenario Mod Tierlist. This assigns a particular experience type to the technology. Espaol - Latinoamrica (Spanish - Latin America). Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. It is kept here for people who want to use it, and for possible inclusion as a mod resource. The tabs in the top of the tree allowing changing between technology folders. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. 1 / 5. This is because porting Rt56 USA proved to be too much work. All rights reserved. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. 82. r/hoi4. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play Interactive corporate website. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. A family of equipment types share common mechanical parts that make transitioning production between them easier. Join. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more.
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