As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. A shield's benefits apply as normal while you use your natural armor.Languages. Play converted DMsGuild community content, now on Roll20. Crocodile. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. You can mimic sounds you have heard, including voices. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. * search . Can my druid turn into this at level 5 after meeting one in the adventure? Amphibious. They can live to be over 300 years old.Alignment. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. Your size is Medium.Speed. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. You, rolling for Fluffy the croc: okay he hits and does x damage. Their navigation skills also make them well suited to being Rangers. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. What truly sets the Yuan-ti apart, however, are their resistances . They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. Sheet creator documentation is available. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. Mechanically, a changeling can be a good fit for just about any role, although its as a Rogue or Bard where they truly shine. Environment: Swamp Urban. If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . If you're playing a lizardfolk with . Your Constitution score increases by 1. This nature is as much a curse as it is a blessing. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. Size. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. You can speak, read, and write Common and Draconic. I add a death roll to all crocs in my games. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Evil Eye. By continuing to use our site, you consent to our use of cookies. Your Strength, Constitution and Wisdom score each increases by 1.Age. Kobolds are a common enemy fought in low-level combat encounters. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. You have a ring or spiral pattern of moles or freckles somewhere on your body. You have spots of discoloration on your skin. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. This is one of the reasons people believe the first Minotaurs were created by the Lady of Pain (ruler of Sigil, city of doors) to patrol her labyrinths. Makes sure to take some UA to make it not the worst subclass avaliable. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. Wolves in sheeps clothing is what they call them. *Height = base height + height modifier If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. Monster Tags: Anyone could tell from just looking at his worn leather armor, his bow and the short sword in his belt, that he was a seasoned ranger. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. You can speak, read, and write Common and one more language of your choice. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. You can now print or save sheets. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Their hands and feet are also outfitted with sharp claws. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. Examples: Takika, Zaza, Gotakak, Roakat Aligotarian Traits . Your Strength, Constitution and Wisdom score each increases by 1 . judge steele middle district of florida. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020. Scale Defense. Physical Description. Their belly, hands, and lower jaw are covered in white scales. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. Massive humanoids alligatorAbility Score Increase. They usually have dark green scales on their back, arms, and tail. Still a little front loaded with power especially the Magic Animus needs a stern look. This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. Covering The Best In Video Games, Esports, Movies and Geek Culture Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. Thank you to my Patreons and friends for support and feedback. You have resistance to fire damage. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Also, they can get more out of the Alert feat than just about any other playable race. If a minotaur's horns can be 1d10, a devastating bite can be too. When one of the crocodile's heads is asleep, its other head is awake. Fewer have encountered the more exotic species of lizardfolk. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. You know the Message cantrip. Bite. It happens suddenly, for the most part. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? Your hair and nails grow unnaturally fast. Enough so, that in small towns and villages, they often become outsiders. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Your size is Medium.Speed. Name Ability Size Source. They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. Proficiency. If a minotaur's horns can be 1d10, a devastating bite can be too. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Natural Liar. Ability Score Increase. Embarrassing - I did something unlike me. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. Your Dexterity score increases by 1. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. One among them is the changeling known for its shapeshifting abilities. Monster Tags: They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. If so, please let me know if there is any info from any book that explains it. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. Ability Score Increase. Satyrs are medium humanoids who look like elves with goat legs, cloven hooves, and curling ram or goat horns protruding from their heads. The crocodile can hold its breath for 15 minutes. The crocodile can hold its breath for 15 minutes. The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. List Grid. For survival, they were forced to retreat further into the swamps, and lost their homes, as well as the ways of life of when they served their god of the Nile. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Since they lost their Nile, they've been wary about "sharing" things. Hit: 14 (2d8 + 5) bludgeoning damage. Bite. You can read, speak and write Common, Sylvan and one extra language of your choice. You can't discern color in darkness, only shades of gray.Jaw Trap. Just like the humans they are raised among, hexlings typically learn the languages of other peoples they deal with, including obscure dialects. Does your hexling know now, are they still under the belief they are just human? In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. Your Wisdom score increases by 1. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. Their Sneaky and Surprise attack features also make them amazing candidates for the Rogue class, especially the assassin. April 10, 2021 Jason Toro 0. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. Your Intellect and Dexterity scores increase by 1. Misc Creature, Environment: When you go to sleep you can once per long rest choose to pry into the dreams of a creature within 60 feet of you. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. It is only in Anime, Cartoons & Movies do you see Crocodiles (or Alligators) snapping through something by simply applying more pressure, while in reality they briefly release their Bite in order to Bite again. Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. A love of personal freedom can drive shifters toward chaotic alignments. Crocodilians age slowly, reaching maturity at about 50. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. The crocodile can hold its breath for 30 minutes. They also help us understand how our site is being used. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. You are proficient in the Deception skill. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. Shifters range from 5 to almost 7 feet tall, depending on their subrace. Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. It must repeat the saving throw at the end of its next turn. You have tough, scaly skin. Race Names . Speed. Ability Score Increase. Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. Beyond the nine classic fantasy races that form the core of D&D 5es playable races, theres a whole multiverse of variety and strangeness.